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VT MÄK RELEASES VR-THEWORLD TERRAIN SOLUTION FOR MODELING AND SIMULATION |
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New Streaming Solution with Web-Services Approach to Delivering Terrain Data is Now Available |
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Boston, Mass., September 30, 2010 ― VT MÄK, (MÄK), a company of VT Systems Inc (VT Systems), today announced the release of VR-TheWorld Server, a new streaming terrain solution for the Modeling and Simulation industry. This new solution supports a “virtual globe” style approach where simulation and visualization applications stream terrain directly from a server as users move about the world. It brings a direct-from-source, web-services-based approach to delivery of terrain data, bypassing the often time-consuming task of terrain database generation. The server was developed in conjunction with MÄK partner Pelican Mapping, a company that specializes in GIS, 3D visualization, mapping, and location-based services. |
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Users can deploy VR-TheWorld Server in their facilities; on private, secure networks to provide streaming terrain data to simulation and visualization applications behind a firewall. |
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VR-TheWorld Server can be easily populated with users’ custom data through a web-based interface or MÄK can provide data to meet project specific requirements. |
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VR-TheWorld Server works out of the box with MÄK’s VR-Forces and VR-Vantage applications. And because it is built around open standards like WMS-C (Open Geospatial Consortium’s Web Mapping Service) and TMS (OSGeo’s Tile Map Service), any customer or 3rd party application that supports these standards (including web apps) can access VR-TheWorld. |
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To allow customers to experience the streaming terrain concept, MÄK is offering an online service called VR-TheWorld Online ― an instance of VR-TheWorld Server hosted in the cloud. VR-TheWorld Online delivers a global based map and a representative set of high-resolution areas. Users just point their client applications at VR-TheWorld.com, and their 3D world is automatically filled with elevation data and imagery for any area of the globe as they fly through the world. |
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“When we first introduced the streaming terrain client capability in VR-Vantage and VR-Forces, we often steered customers toward mass-market solutions for the server side. But customers quickly told us that they needed a terrain server built specifically for Modeling and Simulation requirements: support for open standards; freedom to connect custom client applications; high-performance access; multiple coordinate systems; and the ability to host user-specific data. We took that feedback to heart, and immediately began work on VR-TheWorld Server.” |
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Len GRANOWETTER
Vice President, Product Division, VT MÄK |
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