VT MÄK RELEASES VR-THEWORLD TERRAIN SOLUTION FOR MODELING AND SIMULATION
New Streaming Solution with Web-Services Approach to Delivering Terrain Data is Now Available
 
Boston, Mass., September 30, 2010 ― VT MÄK, (MÄK), a company of VT Systems Inc (VT Systems), today announced the release of VR-TheWorld Server, a new streaming terrain solution for the Modeling and Simulation industry. This new solution supports a “virtual globe” style approach where simulation and visualization applications stream terrain directly from a server as users move about the world. It brings a direct-from-source, web-services-based approach to delivery of terrain data, bypassing the often time-consuming task of terrain database generation. The server was developed in conjunction with MÄK partner Pelican Mapping, a company that specializes in GIS, 3D visualization, mapping, and location-based services.
 
Users can deploy VR-TheWorld Server in their facilities; on private, secure networks to provide streaming terrain data to simulation and visualization applications behind a firewall.
 
VR-TheWorld Server can be easily populated with users’ custom data through a web-based interface or MÄK can provide data to meet project specific requirements.
 
VR-TheWorld Server works out of the box with MÄK’s VR-Forces and VR-Vantage applications. And because it is built around open standards like WMS-C (Open Geospatial Consortium’s Web Mapping Service) and TMS (OSGeo’s Tile Map Service), any customer or 3rd party application that supports these standards (including web apps) can access VR-TheWorld.
 
To allow customers to experience the streaming terrain concept, MÄK is offering an online service called VR-TheWorld Online ― an instance of VR-TheWorld Server hosted in the cloud. VR-TheWorld Online delivers a global based map and a representative set of high-resolution areas. Users just point their client applications at VR-TheWorld.com, and their 3D world is automatically filled with elevation data and imagery for any area of the globe as they fly through the world.
 
“When we first introduced the streaming terrain client capability in VR-Vantage and VR-Forces, we often steered customers toward mass-market solutions for the server side. But customers quickly told us that they needed a terrain server built specifically for Modeling and Simulation requirements: support for open standards; freedom to connect custom client applications; high-performance access; multiple coordinate systems; and the ability to host user-specific data. We took that feedback to heart, and immediately began work on VR-TheWorld Server.”
 
Len GRANOWETTER
Vice President, Product Division, VT MÄK